Untuk pembuataan Cube :
putaran cube ke atas bawah
function render() {
plane.rotation.z = cube.rotation.x += ( targetRotation - cube.rotation.x ) * 0.05;
renderer.render( scene, camera );
}
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Pembentukan sisi cube
cube = new THREE.Mesh( new THREE.CubeGeometry( 300, 300, 300, 1, 0, 0, materials ), new THREE.MeshFaceMaterial() );
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Pembentukan warna cube jadi random
var materials = [];
for ( var i = 0; i < 6; i ++ ) {materials.push( [ new THREE.MeshBasicMaterial( { color:Math.random() *0xffff00 } ) ] );
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Line
Membuat titik dan warnanya
Membuat titik dan warnanya
var PI2 = Math.PI * 2;
var material = new THREE.ParticleCanvasMaterial( {
color: 0xff00ff,
program: function ( context ) {
context.beginPath();
context.arc( 1, 0, 1, 0, PI2, true );
context.closePath();
context.fill();
}
} );
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Pembuatan garis dan wana
var line = new THREE.Line( geometry, new THREE.LineBasicMaterial( { color: 0xffff00, opacity: 0.5 } ) );
scene.addObject( line );
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Line sambung
Pembuatan titik dan warna
var PI2 = Math.PI * 2;
var material = new THREE.ParticleCanvasMaterial( {
color: 0xff00ff,
program: function ( context ) {
context.beginPath();
context.arc( 0, 0, 1, 0, PI2, true );
context.closePath();
context.fill();
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Penyambungan line
var geometry = new THREE.Geometry();
for ( var i = 0; i < 1; i ++ ) {
particle = new THREE.Particle( material );
particle.position.x = 0 * 2;
particle.position.y = 10 * 2;
particle.position.z = 0 * 2;
particle.position.normalize();
particle.position.multiplyScalar( Math.random() * 10 +80 );
particle.scale.x = particle.scale.y = 1;
scene.addObject( particle );
geometry.vertices.push( new THREE.Vertex( particle.position ) );
particle = new THREE.Particle( material );
particle.position.x = 100 * 2;
particle.position.y = 10 * 2;
particle.position.z = -5 * 2;
particle.position.normalize();
particle.position.multiplyScalar( Math.random() * 10 + 80 );
particle.scale.x = particle.scale.y = 1;
scene.addObject( particle );
geometry.vertices.push( new THREE.Vertex( particle.position ) );
particle = new THREE.Particle( material );
particle.position.x = -2 * 2;
particle.position.y = 100 * 2;
particle.position.z = -5 * 2;
particle.position.normalize();
particle.position.multiplyScalar( Math.random() * 10 + 80 );
particle.scale.x = particle.scale.y = 1;
scene.addObject( particle );
geometry.vertices.push( new THREE.Vertex( particle.position ) );
particle = new THREE.Particle( material );
particle.position.x = 5 * 2;
particle.position.y = 25 * 2 ;
particle.position.z = -5 * 2 ;
particle.position.normalize();
particle.position.multiplyScalar( Math.random() * 10 + 80 );
particle.scale.x = particle.scale.y = 1;
scene.addObject( particle );
geometry.vertices.push( new THREE.Vertex( particle.position ) );
particle = new THREE.Particle( material );
particle.position.x = -5 * 2;
particle.position.y = 25 * 2 ;
particle.position.z = -5 * 2 ;
particle.position.normalize();
particle.position.multiplyScalar( Math.random() * 10 + 80 );
particle.scale.x = particle.scale.y = 1;
scene.addObject( particle );
geometry.vertices.push( new THREE.Vertex( particle.position ) );
particle = new THREE.Particle( material );
particle.position.x = -10 * 2;
particle.position.y = 12 * 2 ;
particle.position.z = 0 * 2 ;
particle.position.normalize();
particle.position.multiplyScalar( Math.random() * 10 + 80 );
particle.scale.x = particle.scale.y = 1;
scene.addObject( particle );
geometry.vertices.push( new THREE.Vertex( particle.position ) );
particle = new THREE.Particle( material );
particle.position.x = 0 * 2;
particle.position.y = 0 * 2 ;
particle.position.z = 0 * 2 ;
particle.position.normalize();
particle.position.multiplyScalar( Math.random() * 10 + 80 );
particle.scale.x = particle.scale.y = 1;
scene.addObject( particle );
geometry.vertices.push( new THREE.Vertex( particle.position ) );
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pembuatan line
var line = new THREE.Line( geometry, new THREE.LineBasicMaterial( { color: 0xffffff, opacity: 0.5 } ) );
scene.addObject( line );
document.addEventListener( 'mousemove', onDocumentMouseMove, false );
document.addEventListener( 'touchstart', onDocumentTouchStart, false );
document.addEventListener( 'touchmove', onDocumentTouchMove, false );
}
} );
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